Sector:
Online Classified Platform
My Role:
UX Designer, Evaluation Moderator
Tools Used:
Figma, Balsamiq
Timeframe:
Oct 2018 - Dec 2018
Skills Developed:
Design Thinking
UX Ethic
Agile and Lean UX
Presentation
Methodologies:
To conduct research: Interview, Questionnaire
To analyze data: Affinity Diagram, Empathy Map, Persona
To design: Scenario, Sketching, Prototyping
To evaluate design: Lean Validation, Usability Testing
Overview
Liam’s Story
From Liam’s experience of buying a used table, we initially came up with the idea of designing a neighborhood-based online platform for residents living within a small geographical range.
User Research & Analysis
Participant Description
In this project, we recruited such participants for user interviews, lean validation, and usability testing. We believe such users:
are more likely to search for used items because of their tight budgets as students
are more likely to seek or provide assistance within neighborhood due to their limited social relationships
are more familiar with mobile applications as the younger generation
Secondary Research Findings
In order to gather information about the industry of online classified advertising services, we studied some of our competitors, including Kijiji, Bunz, Facebook Marketplace, and WeChat Groups.
Existing Products Review
Competitive Analysis
It is interesting that the needs of users like Liam are not satisfied by any of them. Some apps do not have a distance filter within 1 km, while those that do are not accurate enough. Although some platforms have ways to prevent scams, such as ratings and reviews as well as email verification, there is space for improvement and it is possible to develop better ways to prevent scams. They also do not have a system to secure refunds for users.
Primary Research Findings
We hope to understand whether other people also share Liam’s experience in seeking and providing assistance within their neighborhood and in online communities. Through their journey, we aim to understand what they think, feel, say, and do. We also want to know their needs, desires, and obstacles. Furthermore, we are interested in the users’ characteristics and what kinds of assistance they have sought and provided. For our primary research, we interviewed 8 people and collected 23 effective answers to our questionnaire.
Survey Results from Bar Chart
Interview Results from Affinity Diagram
By analyzing the primary research results, we found three insights:
First, users are likely to buy stuff and receive services from people nearby because it’s convenient.
Second, there are a lot of scams on online classified advertising platforms. Scams make people like Liam worried about being swindled out of their money and about their personal safety when meeting sellers.
Third, users like Liam also mentioned that they can only request a refund through private communication means, but the platforms don’t care about the result, and it’s frustrating sometimes because some sellers are just not trustworthy.
Persona
Based on the user research, we created our persona, Liam, as mentioned in the video.
Requirements Analysis
Needs Statements
Based on our user research, we identified Liam's 3 needs as shown blow:
Big Ideas & Prioritization Grid
Next, we generated several ideas to address each of Liam’s needs, and then we used a prioritization grid to get top 3 ideas of them.
Hills Statements & Tasks
We then figured out 3 hills statements, which come from Liam’s problems. After that, we selected 3 tasks to be prototyped as part of our MVP.
PROTOTYPEs & Evaluations
Low-Fidelity Paper Sketches
When Liam opens the Nearby app for the first time, he will see on-boarding screens of our features that make the Nearby app unique from other existing classified advertising apps.
In this task, Liam needs to search for a seller that is located as close as possible to him.
In the next task, Liam wants to schedule a meeting with a reliable seller.
Since Liam and the seller fails to reach an agreement through private communication means. As for the last task, he is able to request and obtain a refund as long as his reason is reasonable.
Lean Validation
After we finished our low-fidelity prototypes, we conducted lean validation so as to receive feedback and comments from representative users like Liam.
We illustrated the main findings and updates with the comparison of before and after design as shown below.
Clickable Medium-Fidelity Prototype Demo
Based on our low-fidelity paper sketches as well as what we learned from our lean validation, we put together a clickable medium-fidelity prototype for our MVP. Here is the demo of Liam’s three tasks, which integrated design features of:
Small geographical range
Identity verification
Escrow third-party transaction
Usability Testing
In order to further validate whether our design features meet Liam’s needs (Do not waste time and money getting to seller / Make a deal with a reliable seller / Obtain a refund through the app) and improve the usability of our medium-fidelity prototype, we conducted usability testing of our MVP with four representative users.
We chose observation and interview as our usability testing methods, since:
It is very difficult for people to describe accurately how they achieve a task, observation is used to watch users directly to determine how well the developing prototype supports the tasks.
The goal of the evaluation is to get feedback about our design features, we conducted interviews to let the users tell us about their experiences and provide information that could not be observed.
Using the DECIDE framework, We drafted out the protocol our team will follow to conduct the usability testing.
After we collected data relevant to usability of the prototypes from the participants, we interpreted their feedbacks and comments as the main findings as shown below.
We also analyzed participants’ point of views related to our three design features from the summative evaluation and presented our main conclusions as shown below.
Design Feature - Small Geographical Range
Design Feature - Identity Verification
Design Feature - Escrow Third-Party Transaction
NEXT STEPS
The findings and conclusions we gathered from our usability testing gave us directions for our next steps.
In order to improve the usability of our prototypes, we will revise the app for the minor and moderate issues that were found from the usability testing.
As for design features:
We have decided to keep this feature as all the participants think it is convenient to make a deal with people living nearby.
We will study the users’ willingness to provide ID to apps and come up with other alternatives to verify their identity because someone mentioned that since the Nearby App is not a well-known app, they were unwilling to provide their ID. We will consult with the government agency about laws or regulations applicable to identity verification issues and ask experts about the hardware/software techniques that can be used to verify the authenticity of IDs.
We will study sellers more in the future and create another persona for them because we ignored the perspective of sellers in our project and someone said the refund policy was unfair to sellers. We will conduct more research on online platforms with escrow third-party transactions, such as taobao.com, that have been used in other countries to see how they work.